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	<title>Comments on: Patch 3.2:  Blizzard&#8217;s &#8220;Fun Factor&#8221;</title>
	<atom:link href="http://www.holypaladin.net/index.php/patch-32-blizzards-fun-factor/feed" rel="self" type="application/rss+xml" />
	<link>http://www.holypaladin.net/index.php/patch-32-blizzards-fun-factor</link>
	<description>Your daily holy paladin guide</description>
	<pubDate>Tue, 07 Sep 2010 09:06:41 +0000</pubDate>
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		<title>By: Robur</title>
		<link>http://www.holypaladin.net/index.php/patch-32-blizzards-fun-factor/comment-page-1#comment-857</link>
		<dc:creator>Robur</dc:creator>
		<pubDate>Tue, 07 Jul 2009 09:15:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.holypaladin.net/?p=860#comment-857</guid>
		<description>MadKat, does Rawr take into calculation

- that overheals actually heal people via the glyph and
- that overheals actually heal beaconed people?

I see my numbers reduced much as well but would think that the theory crafting in Rawr is really hard to do with an unknown amount of targets for, say, the glyph bounces.</description>
		<content:encoded><![CDATA[<p>MadKat, does Rawr take into calculation</p>
<p>- that overheals actually heal people via the glyph and<br />
- that overheals actually heal beaconed people?</p>
<p>I see my numbers reduced much as well but would think that the theory crafting in Rawr is really hard to do with an unknown amount of targets for, say, the glyph bounces.</p>
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		<title>By: admin</title>
		<link>http://www.holypaladin.net/index.php/patch-32-blizzards-fun-factor/comment-page-1#comment-760</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Fri, 26 Jun 2009 18:02:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.holypaladin.net/?p=860#comment-760</guid>
		<description>Preferred hard mode tank healers aren't druid and priests in most guilds.  The drivel seems to make sense to me.

Are you saying that we'll be doing 25% less Effective Healing per second for the entire fight?  I'd be curious to see these calculations.</description>
		<content:encoded><![CDATA[<p>Preferred hard mode tank healers aren&#8217;t druid and priests in most guilds.  The drivel seems to make sense to me.</p>
<p>Are you saying that we&#8217;ll be doing 25% less Effective Healing per second for the entire fight?  I&#8217;d be curious to see these calculations.</p>
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		<title>By: MadKat</title>
		<link>http://www.holypaladin.net/index.php/patch-32-blizzards-fun-factor/comment-page-1#comment-758</link>
		<dc:creator>MadKat</dc:creator>
		<pubDate>Fri, 26 Jun 2009 16:46:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.holypaladin.net/?p=860#comment-758</guid>
		<description>If hard modes are designed around HL spam, then why are the preferred hard mode healers Druids and Priests. This situation is just getting more contorted the further it goes. We're getting fed a mountain of bs. The Dev's are salesppl at their core, keeping the players in the game. THEY ARE GOING TO SAY WHAT THEY FEEL WILL KEEP US LOGGING IN, WHICH ISN'T NECESSARILY THE TRUTH OF THE SITUATION. I'm sorry, but the drivel coming out makes no logical sense. 

I've done some calcs in Rawr, and conservatively the proposed changes to holy and with replenishment changes result in a 25% reduction to every heal cast.</description>
		<content:encoded><![CDATA[<p>If hard modes are designed around HL spam, then why are the preferred hard mode healers Druids and Priests. This situation is just getting more contorted the further it goes. We&#8217;re getting fed a mountain of bs. The Dev&#8217;s are salesppl at their core, keeping the players in the game. THEY ARE GOING TO SAY WHAT THEY FEEL WILL KEEP US LOGGING IN, WHICH ISN&#8217;T NECESSARILY THE TRUTH OF THE SITUATION. I&#8217;m sorry, but the drivel coming out makes no logical sense. </p>
<p>I&#8217;ve done some calcs in Rawr, and conservatively the proposed changes to holy and with replenishment changes result in a 25% reduction to every heal cast.</p>
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		<title>By: khassad</title>
		<link>http://www.holypaladin.net/index.php/patch-32-blizzards-fun-factor/comment-page-1#comment-732</link>
		<dc:creator>khassad</dc:creator>
		<pubDate>Thu, 25 Jun 2009 07:34:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.holypaladin.net/?p=860#comment-732</guid>
		<description>At last GC admitted what I'm trying to say since a few weeks:
1. This a nerf to holy paladin single-target healing
2. At present hardmodes are designed on a HL-spam (or anything equivalent in terms of HPS) on MT

Now, if they explicitly remove the MT-healer niche, paladins will have to compete in raid-healing with shaman/priest/dudu.</description>
		<content:encoded><![CDATA[<p>At last GC admitted what I&#8217;m trying to say since a few weeks:<br />
1. This a nerf to holy paladin single-target healing<br />
2. At present hardmodes are designed on a HL-spam (or anything equivalent in terms of HPS) on MT</p>
<p>Now, if they explicitly remove the MT-healer niche, paladins will have to compete in raid-healing with shaman/priest/dudu.</p>
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		<title>By: meh</title>
		<link>http://www.holypaladin.net/index.php/patch-32-blizzards-fun-factor/comment-page-1#comment-729</link>
		<dc:creator>meh</dc:creator>
		<pubDate>Thu, 25 Jun 2009 03:16:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.holypaladin.net/?p=860#comment-729</guid>
		<description>I like the changes this makes to play style, as this was already the kind of play style I was swinging towards as a more enjoyable way to holy, but I cant help but think the mana nerf is going to hit far to hard.  They say we will be fine due to divine plea but I am not sure on this, as we will most likly want to stack Spell Power now instead of masses of int, so we get less mana from a slightly nerfed replenish less from a smaller int pool, divine plea returns less and less from crit's while mp5 still doesn't look very attractive and the decent mp5 gear is Ulduar.......compounded by the new set bonus's which seem to contradict the new relic.  Ahh well I guess we will see but overall I like the changes just a little worried about mana ^_^</description>
		<content:encoded><![CDATA[<p>I like the changes this makes to play style, as this was already the kind of play style I was swinging towards as a more enjoyable way to holy, but I cant help but think the mana nerf is going to hit far to hard.  They say we will be fine due to divine plea but I am not sure on this, as we will most likly want to stack Spell Power now instead of masses of int, so we get less mana from a slightly nerfed replenish less from a smaller int pool, divine plea returns less and less from crit&#8217;s while mp5 still doesn&#8217;t look very attractive and the decent mp5 gear is Ulduar&#8230;&#8230;.compounded by the new set bonus&#8217;s which seem to contradict the new relic.  Ahh well I guess we will see but overall I like the changes just a little worried about mana ^_^</p>
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		<title>By: Eldarill</title>
		<link>http://www.holypaladin.net/index.php/patch-32-blizzards-fun-factor/comment-page-1#comment-728</link>
		<dc:creator>Eldarill</dc:creator>
		<pubDate>Wed, 24 Jun 2009 21:31:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.holypaladin.net/?p=860#comment-728</guid>
		<description>I have to reluctantly agree about this, Hard modes are supposed to be hard, and you would want to have maybe like a Shaman and a Druid on the tank and then have a paladin and two others healing the raid, depending on the fight, of course. We should have to have more than one healer on the tank, making sure that it doesn't fall down too hard. And NEVER say anyones heals are OP, because I'm just fine being OP in PvE, and having every other healer be OP in PvE, because it makes my job a LOT easier.</description>
		<content:encoded><![CDATA[<p>I have to reluctantly agree about this, Hard modes are supposed to be hard, and you would want to have maybe like a Shaman and a Druid on the tank and then have a paladin and two others healing the raid, depending on the fight, of course. We should have to have more than one healer on the tank, making sure that it doesn&#8217;t fall down too hard. And NEVER say anyones heals are OP, because I&#8217;m just fine being OP in PvE, and having every other healer be OP in PvE, because it makes my job a LOT easier.</p>
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		<title>By: Svarte</title>
		<link>http://www.holypaladin.net/index.php/patch-32-blizzards-fun-factor/comment-page-1#comment-723</link>
		<dc:creator>Svarte</dc:creator>
		<pubDate>Wed, 24 Jun 2009 17:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.holypaladin.net/?p=860#comment-723</guid>
		<description>I have to agree 100% on this one.
 
Especially "I think a lot of people, especially doing hard modes, forget that they are playing a game and that they are there to have fun the entire time they’re playing, not just while getting loot"

If now someone says other healers are more OP or so. Ok...
Then there will be more satisfaction for you when having success imho because then you are truly imba :)</description>
		<content:encoded><![CDATA[<p>I have to agree 100% on this one.</p>
<p>Especially &#8220;I think a lot of people, especially doing hard modes, forget that they are playing a game and that they are there to have fun the entire time they’re playing, not just while getting loot&#8221;</p>
<p>If now someone says other healers are more OP or so. Ok&#8230;<br />
Then there will be more satisfaction for you when having success imho because then you are truly imba <img src='http://www.holypaladin.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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