Holy Paladins in Patch 3.2
Patch 3.2 is being released today! Holy Paladins have been changed quite a bit by this patch. Our talents and abilities have been changed a lot, although our exact spec still remains the same. We’ll be able to pump out more healing in general at the expense of a much smaller mana pool. This means we’ll need to throttle our heals and be more careful with how we spend our mana. Below you’ll find a number of posts going over all the Holy Paladin changes for Patch 3.2. You’ll also find a good deal of discussion in the comments for each post. Enjoy!
- Patch 3.2: New Battleground, new 25-man Content!
- Holy Paladins are almost overpowered - Changes incoming in Patch 3.2.
- Argent Tournament Updates for Patch 3.2
- Holy Paladin Changes Patch 3.2 - Beacon, Flash, SS, Illumination
- Holy Paladin Healing in Patch 3.2
- Beacon of Light and Emblem Changes in Patch 3.2
- Holy Paladin Tier 9 Bonuses
- Patch 3.2: Blizzard’s “Fun Factor”
- Patch 3.2 Pro Healing Tip #11924
- Who should we use Sacred Shield on in Patch 3.2?
- Holy Paladin PvP Gear - Season 7, Patch 3.2

I have to say… the new changes for Holy Pallys in 3.2 are absolutely awesome when it comes to 5 man heroics.
I did a chain of heroics yesterday and
1)I don’t think I ran out of mana EVER (even with a nerf to the mana pool
2)the new beacon is my new best friend. All heals (including over heals on the raid) go on the tank… so I never have to worry about the tank.
3)the new hot was interesting. I beacon’d and placed the hot on the tank and I basically sat back and let the dps go at it. My major mana consumption was keeping the tank beacon’d and shielded with the occasional FoL for the HoT. With divine plea… i was almost always at 90-99% mana
I haven’t tried the new instances or raids yet, but for the older stuff… pallies will never have to worry.
With the new changes/nerfs, what now should a healadin look at for gems? Initially, it was encouraged to stack +Int (especially if you were a blacksmith with bonus sockets). What’s now the case?