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	<title>Comments on: Holy Paladin Changes Patch 3.2 - Beacon, Flash, SS, Illumination</title>
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	<link>http://www.holypaladin.net/index.php/holy-paladin-changes-patch-32-beacon-flash-ss-illumination</link>
	<description>Your daily holy paladin guide</description>
	<pubDate>Tue, 07 Feb 2012 22:22:13 +0000</pubDate>
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		<title>By: Chris</title>
		<link>http://www.holypaladin.net/index.php/holy-paladin-changes-patch-32-beacon-flash-ss-illumination/comment-page-1#comment-3066</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Thu, 17 Dec 2009 09:41:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.holypaladin.net/?p=786#comment-3066</guid>
		<description>in my experience blizzard need to look more closely at the overall effect of their changes on every class as a whole.

the seemed to be encouraging FoL with this patch, howver they have actually made it an even worse spell to use. heres why i think this:


tanks are now stacking more and more avoidance. as a result the brainiacs at blizzard have decided to make bosses hit harder. this leads to them taking huge burst damage, in some cases a tank could take no damage at all then enough damage to kill him in 2 seconds. the only way to ensure ur tank is fully healed after taking such hits is through HL spam. FoL does not heal for enough nor do you have enough time to reactively cast a quick holy light.

they have tried to fix this problem in ICC with a 20% dodge reduction caused by chill of the throne. i have currently been assigned to DPS in 25mans as an ele shaman and have had no healing experience as of yet. however, i have observed that the bosses do more steady damage, but it isnt lower steady damage. they just hit like a truck constantly ratehr than every so often. as i said, im yet to heal ICC so im concentrating more on focusing DPS not the machanics of the bosses dps.</description>
		<content:encoded><![CDATA[<p>in my experience blizzard need to look more closely at the overall effect of their changes on every class as a whole.</p>
<p>the seemed to be encouraging FoL with this patch, howver they have actually made it an even worse spell to use. heres why i think this:</p>
<p>tanks are now stacking more and more avoidance. as a result the brainiacs at blizzard have decided to make bosses hit harder. this leads to them taking huge burst damage, in some cases a tank could take no damage at all then enough damage to kill him in 2 seconds. the only way to ensure ur tank is fully healed after taking such hits is through HL spam. FoL does not heal for enough nor do you have enough time to reactively cast a quick holy light.</p>
<p>they have tried to fix this problem in ICC with a 20% dodge reduction caused by chill of the throne. i have currently been assigned to DPS in 25mans as an ele shaman and have had no healing experience as of yet. however, i have observed that the bosses do more steady damage, but it isnt lower steady damage. they just hit like a truck constantly ratehr than every so often. as i said, im yet to heal ICC so im concentrating more on focusing DPS not the machanics of the bosses dps.</p>
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		<title>By: pallies!</title>
		<link>http://www.holypaladin.net/index.php/holy-paladin-changes-patch-32-beacon-flash-ss-illumination/comment-page-1#comment-2142</link>
		<dc:creator>pallies!</dc:creator>
		<pubDate>Thu, 01 Oct 2009 03:49:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.holypaladin.net/?p=786#comment-2142</guid>
		<description>The nerf wasnt all that bad sure we lost a bit of mana back but BL gave us a big advantage esspecially if your always low on healers. Also HL spam still works you just have the mana to support it and pop divine plea every CD. On some high damage fight like hodir you can peak at 7k HPS easy and keep that up for a full fight and just barly make the enrage timer. Nerf wasnt all the bad just you have to be smarter now.</description>
		<content:encoded><![CDATA[<p>The nerf wasnt all that bad sure we lost a bit of mana back but BL gave us a big advantage esspecially if your always low on healers. Also HL spam still works you just have the mana to support it and pop divine plea every CD. On some high damage fight like hodir you can peak at 7k HPS easy and keep that up for a full fight and just barly make the enrage timer. Nerf wasnt all the bad just you have to be smarter now.</p>
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		<title>By: admin</title>
		<link>http://www.holypaladin.net/index.php/holy-paladin-changes-patch-32-beacon-flash-ss-illumination/comment-page-1#comment-1815</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Tue, 08 Sep 2009 04:05:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.holypaladin.net/?p=786#comment-1815</guid>
		<description>Hi Marcus.  Since Patch 3.2, two or more Holy Paladins can put Beacon on the same tank.  All of both paladin's heals will get replicated on the tank, meaning the tank will be getting a ton of healing onto him.</description>
		<content:encoded><![CDATA[<p>Hi Marcus.  Since Patch 3.2, two or more Holy Paladins can put Beacon on the same tank.  All of both paladin&#8217;s heals will get replicated on the tank, meaning the tank will be getting a ton of healing onto him.</p>
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		<title>By: Link</title>
		<link>http://www.holypaladin.net/index.php/holy-paladin-changes-patch-32-beacon-flash-ss-illumination/comment-page-1#comment-1779</link>
		<dc:creator>Link</dc:creator>
		<pubDate>Thu, 03 Sep 2009 08:45:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.holypaladin.net/?p=786#comment-1779</guid>
		<description>Since this last patch ive seen my HPS skyrocket. even with the crit based holy/ret tree its not uncommon to see 4k+ in most raid fights and in more notable single point damage fights (patchwerk, northrend beasts, etc) its easy to hit 5k+ for the whole battle with spikes upto 8k or more if the situation is right. Battles like patch even in 25man can now be handled with 2 healers easily if one of them is a pally.
The Nerf to crit regen is somewhat noticable because of this, but with the buff to beacon, 2100+ sp, and 20k+ mana you should not be having an issue if you use your abilities wisely. In essence, adjust your play style</description>
		<content:encoded><![CDATA[<p>Since this last patch ive seen my HPS skyrocket. even with the crit based holy/ret tree its not uncommon to see 4k+ in most raid fights and in more notable single point damage fights (patchwerk, northrend beasts, etc) its easy to hit 5k+ for the whole battle with spikes upto 8k or more if the situation is right. Battles like patch even in 25man can now be handled with 2 healers easily if one of them is a pally.<br />
The Nerf to crit regen is somewhat noticable because of this, but with the buff to beacon, 2100+ sp, and 20k+ mana you should not be having an issue if you use your abilities wisely. In essence, adjust your play style</p>
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		<title>By: Marcus</title>
		<link>http://www.holypaladin.net/index.php/holy-paladin-changes-patch-32-beacon-flash-ss-illumination/comment-page-1#comment-1749</link>
		<dc:creator>Marcus</dc:creator>
		<pubDate>Mon, 31 Aug 2009 12:58:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.holypaladin.net/?p=786#comment-1749</guid>
		<description>Probably just a stupid question,
what's happen if 2 or more pala holy put beacon on the same tank ?
How does it work Bol in that case ?
Sorry for my poor english.
Ty.</description>
		<content:encoded><![CDATA[<p>Probably just a stupid question,<br />
what&#8217;s happen if 2 or more pala holy put beacon on the same tank ?<br />
How does it work Bol in that case ?<br />
Sorry for my poor english.<br />
Ty.</p>
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		<title>By: Dakoti</title>
		<link>http://www.holypaladin.net/index.php/holy-paladin-changes-patch-32-beacon-flash-ss-illumination/comment-page-1#comment-1364</link>
		<dc:creator>Dakoti</dc:creator>
		<pubDate>Fri, 07 Aug 2009 14:46:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.holypaladin.net/?p=786#comment-1364</guid>
		<description>Well I think Blizz have done an awesome job here, Beacon of light and sacred shield together on the tank and I dont need to panic on healing the tank anymore when I see someone else running low on health. Now i can throw a HL on the near dead person and flash the tank, and they are at 50% or more health again. 

Sure the new ToC instance 10 man is a drain, with three big fights continuos for about 9mill hp so far, new boss added next week apparently, so will wait to see how we go. All in all good job blizz. It is just a matter of changing how we heal.</description>
		<content:encoded><![CDATA[<p>Well I think Blizz have done an awesome job here, Beacon of light and sacred shield together on the tank and I dont need to panic on healing the tank anymore when I see someone else running low on health. Now i can throw a HL on the near dead person and flash the tank, and they are at 50% or more health again. </p>
<p>Sure the new ToC instance 10 man is a drain, with three big fights continuos for about 9mill hp so far, new boss added next week apparently, so will wait to see how we go. All in all good job blizz. It is just a matter of changing how we heal.</p>
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		<title>By: reasonn</title>
		<link>http://www.holypaladin.net/index.php/holy-paladin-changes-patch-32-beacon-flash-ss-illumination/comment-page-1#comment-1299</link>
		<dc:creator>reasonn</dc:creator>
		<pubDate>Wed, 05 Aug 2009 04:17:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.holypaladin.net/?p=786#comment-1299</guid>
		<description>I like that in 3.2 if you heal melee with HL, that heal and ALL of the Glyph heals will sink into a target with BL on him/her. That with the HoT sounds like a funky little combination to me. Holy Pallys are a fun class to play and I think the changes are going to prove this.</description>
		<content:encoded><![CDATA[<p>I like that in 3.2 if you heal melee with HL, that heal and ALL of the Glyph heals will sink into a target with BL on him/her. That with the HoT sounds like a funky little combination to me. Holy Pallys are a fun class to play and I think the changes are going to prove this.</p>
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		<title>By: chris</title>
		<link>http://www.holypaladin.net/index.php/holy-paladin-changes-patch-32-beacon-flash-ss-illumination/comment-page-1#comment-886</link>
		<dc:creator>chris</dc:creator>
		<pubDate>Fri, 10 Jul 2009 19:42:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.holypaladin.net/?p=786#comment-886</guid>
		<description>this patch is a nerf to holy paldins by far bl is the only buff raid heals if u are good u can already do that bl the tank fl the raid hs low targets lowering our mana and mana regen with no buff to mp5 on paldin gear is a waste we have to aoe next to glyph of holy light we will no longer be needed out heals will match other clases without the quick raid healing chance we are by far on the botom of the totem pole for heals now</description>
		<content:encoded><![CDATA[<p>this patch is a nerf to holy paldins by far bl is the only buff raid heals if u are good u can already do that bl the tank fl the raid hs low targets lowering our mana and mana regen with no buff to mp5 on paldin gear is a waste we have to aoe next to glyph of holy light we will no longer be needed out heals will match other clases without the quick raid healing chance we are by far on the botom of the totem pole for heals now</p>
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		<title>By: Macco@Dark Iron</title>
		<link>http://www.holypaladin.net/index.php/holy-paladin-changes-patch-32-beacon-flash-ss-illumination/comment-page-1#comment-795</link>
		<dc:creator>Macco@Dark Iron</dc:creator>
		<pubDate>Wed, 01 Jul 2009 22:48:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.holypaladin.net/?p=786#comment-795</guid>
		<description>Point 1: I do not disagree with mana regen changes, just the severity.

Point 2: GC stated changes were to encourage raid heals by Pallies, I do that now and still place at top or at least fairly high in 25Man Naxx/Uldar content. This is play style more than anything else effectiveness of the style only forces change to an existent.

Point 3: HoT ok cool, I might use SS on the tank more.. How about a Minor/Major Glyph that increases mana usage by 50-75% and auto applies SS on the target. Then I might see it as a bonus and oh look it would also help with the mana adjustments instead of nerfing regen.

Saw a mention of reactive casting, Haste can and does make HL as fast as the base FL. So in current build I opt for HL over FL due to shear hit value plus splash heals to those around my target. Some fights require FL even now, KT is such a fight where FL is more effective generally than HL, except for add tanks and even then at least to start.</description>
		<content:encoded><![CDATA[<p>Point 1: I do not disagree with mana regen changes, just the severity.</p>
<p>Point 2: GC stated changes were to encourage raid heals by Pallies, I do that now and still place at top or at least fairly high in 25Man Naxx/Uldar content. This is play style more than anything else effectiveness of the style only forces change to an existent.</p>
<p>Point 3: HoT ok cool, I might use SS on the tank more.. How about a Minor/Major Glyph that increases mana usage by 50-75% and auto applies SS on the target. Then I might see it as a bonus and oh look it would also help with the mana adjustments instead of nerfing regen.</p>
<p>Saw a mention of reactive casting, Haste can and does make HL as fast as the base FL. So in current build I opt for HL over FL due to shear hit value plus splash heals to those around my target. Some fights require FL even now, KT is such a fight where FL is more effective generally than HL, except for add tanks and even then at least to start.</p>
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		<title>By: admin</title>
		<link>http://www.holypaladin.net/index.php/holy-paladin-changes-patch-32-beacon-flash-ss-illumination/comment-page-1#comment-704</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Mon, 22 Jun 2009 17:01:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.holypaladin.net/?p=786#comment-704</guid>
		<description>The only way we'll be able to use FoL in hard modes is if the other healers are helping us keep up the tank more.  They can help us do that because we're helping them heal the raid more.

Overhealing comes when you spam a heal regardless of someone's health, especially a big one like Holy Light.  The more reactive your healing is, the less likely you are to overheal.  If you see someone's health is low and you hit them with a Holy Shock, you're not going to overheal much.  The same is true for FoL.  Since the tank is always taking damage, your Beaconed heals are less likely to be overheals compared to if you beaconed yourself, for example, who is taking much less damage.

Of course, reactive healing requires very fast reaction times.  It might even require knowing/guessing who's going to take damage before they take it based on what's going on in the fight.  Holy Light is the biggest culprit for overheals.  If you use Holy Light less, you should overheal less.  One Holy Light cast can often fill 3/4 of most people's health, so its often not necessary except on tanks or if someone is really low.</description>
		<content:encoded><![CDATA[<p>The only way we&#8217;ll be able to use FoL in hard modes is if the other healers are helping us keep up the tank more.  They can help us do that because we&#8217;re helping them heal the raid more.</p>
<p>Overhealing comes when you spam a heal regardless of someone&#8217;s health, especially a big one like Holy Light.  The more reactive your healing is, the less likely you are to overheal.  If you see someone&#8217;s health is low and you hit them with a Holy Shock, you&#8217;re not going to overheal much.  The same is true for FoL.  Since the tank is always taking damage, your Beaconed heals are less likely to be overheals compared to if you beaconed yourself, for example, who is taking much less damage.</p>
<p>Of course, reactive healing requires very fast reaction times.  It might even require knowing/guessing who&#8217;s going to take damage before they take it based on what&#8217;s going on in the fight.  Holy Light is the biggest culprit for overheals.  If you use Holy Light less, you should overheal less.  One Holy Light cast can often fill 3/4 of most people&#8217;s health, so its often not necessary except on tanks or if someone is really low.</p>
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