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	<title>Comments on: Divine Sacrifice, Divine Gaurdian Changes in Patch 3.3</title>
	<atom:link href="http://www.holypaladin.net/index.php/divine-sacrifice-fixed-patch-33/feed" rel="self" type="application/rss+xml" />
	<link>http://www.holypaladin.net/index.php/divine-sacrifice-fixed-patch-33</link>
	<description>Your daily holy paladin guide</description>
	<pubDate>Sat, 04 Feb 2012 05:46:05 +0000</pubDate>
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		<title>By: admin</title>
		<link>http://www.holypaladin.net/index.php/divine-sacrifice-fixed-patch-33/comment-page-1#comment-2233</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Sat, 10 Oct 2009 02:20:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.holypaladin.net/?p=1135#comment-2233</guid>
		<description>I'm pretty confident that Divine Sacrifice will still include the Sacred Shield boost.  That's how these patch notes usually work.  Also, the since they didn't state otherwise, we can assume it still works the same as far as duration.  The effect will stop when the damage threshold is reached or after 10 seconds, whichever comes first.

330% is useful if you are only looking at your own party.  Every damage to your party will cause absorption from both Divine Guardian and Divine Sacrifice for the entire time it is active, so you can calculate how much that will be for each.  Once the 330% is reached, both effects stop.</description>
		<content:encoded><![CDATA[<p>I&#8217;m pretty confident that Divine Sacrifice will still include the Sacred Shield boost.  That&#8217;s how these patch notes usually work.  Also, the since they didn&#8217;t state otherwise, we can assume it still works the same as far as duration.  The effect will stop when the damage threshold is reached or after 10 seconds, whichever comes first.</p>
<p>330% is useful if you are only looking at your own party.  Every damage to your party will cause absorption from both Divine Guardian and Divine Sacrifice for the entire time it is active, so you can calculate how much that will be for each.  Once the 330% is reached, both effects stop.</p>
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		<title>By: JoeEgo</title>
		<link>http://www.holypaladin.net/index.php/divine-sacrifice-fixed-patch-33/comment-page-1#comment-2229</link>
		<dc:creator>JoeEgo</dc:creator>
		<pubDate>Fri, 09 Oct 2009 16:57:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.holypaladin.net/?p=1135#comment-2229</guid>
		<description>That example is busted, as noted in the edited post.  I skipped over the part about damage transferring at 30% (or 40%, or IDK what) rather than 100% as calculated.  I'm going to have some new numbers up later once I get a look at the change in the PTR.</description>
		<content:encoded><![CDATA[<p>That example is busted, as noted in the edited post.  I skipped over the part about damage transferring at 30% (or 40%, or IDK what) rather than 100% as calculated.  I&#8217;m going to have some new numbers up later once I get a look at the change in the PTR.</p>
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		<title>By: JoeEgo</title>
		<link>http://www.holypaladin.net/index.php/divine-sacrifice-fixed-patch-33/comment-page-1#comment-2228</link>
		<dc:creator>JoeEgo</dc:creator>
		<pubDate>Fri, 09 Oct 2009 16:20:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.holypaladin.net/?p=1135#comment-2228</guid>
		<description>"But things that aren’t 100% clear to me:
- will the sacred shield still be boosted by divine guardian?"

This isn't listed in the patch notes, but we cannot say it has been removed for sure.

"- will the divine sacrifice last 10sec or only cancel when it reaches the maximum damage value"

The raid mitigation lasts only as long as Divine Sacrifice is active.  DS will cancel when the transfer threshold is reached.

I believe it is best to look at the paladin's party (total HP) and potential incoming damage.  "330%" mitigation isn't really useful because Divine Guardian works at a constant rate only as long as DS is active.

Take a look at the following link for my calculations on Hodir's Frozen Blows.  Let me know if I'm doing something wrong, but I am confident in the math given our understanding of the patch notes.
http://www.plusheal.com/viewtopic.php?p=46675#p46675</description>
		<content:encoded><![CDATA[<p>&#8220;But things that aren’t 100% clear to me:<br />
- will the sacred shield still be boosted by divine guardian?&#8221;</p>
<p>This isn&#8217;t listed in the patch notes, but we cannot say it has been removed for sure.</p>
<p>&#8220;- will the divine sacrifice last 10sec or only cancel when it reaches the maximum damage value&#8221;</p>
<p>The raid mitigation lasts only as long as Divine Sacrifice is active.  DS will cancel when the transfer threshold is reached.</p>
<p>I believe it is best to look at the paladin&#8217;s party (total HP) and potential incoming damage.  &#8220;330%&#8221; mitigation isn&#8217;t really useful because Divine Guardian works at a constant rate only as long as DS is active.</p>
<p>Take a look at the following link for my calculations on Hodir&#8217;s Frozen Blows.  Let me know if I&#8217;m doing something wrong, but I am confident in the math given our understanding of the patch notes.<br />
<a href="http://www.plusheal.com/viewtopic.php?p=46675#p46675" rel="nofollow">http://www.plusheal.com/viewtopic.php?p=46675#p46675</a></p>
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		<title>By: gruikpapa</title>
		<link>http://www.holypaladin.net/index.php/divine-sacrifice-fixed-patch-33/comment-page-1#comment-2224</link>
		<dc:creator>gruikpapa</dc:creator>
		<pubDate>Fri, 09 Oct 2009 11:56:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.holypaladin.net/?p=1135#comment-2224</guid>
		<description>I would not call it a nerf in raid.

Ask for being alone in group 6-8, and each 2min, you will have 20% raid damage for 10sec.
So that's a significant up
- a 2min CD instead of 5min (divine shield) even if it's less efficient than before, it could be used twice or more in a fight.
- your divine shield is then free for a hand of sacrifice.

In a standard 5-6min fight it could be 3 cooldown to use instead of only one.

But things that aren't 100% clear to me:
- will the sacred shield still be boosted  by divine guardian?
- will the divine sacrifice last 10sec or only cancel when it reaches the maximum damage value</description>
		<content:encoded><![CDATA[<p>I would not call it a nerf in raid.</p>
<p>Ask for being alone in group 6-8, and each 2min, you will have 20% raid damage for 10sec.<br />
So that&#8217;s a significant up<br />
- a 2min CD instead of 5min (divine shield) even if it&#8217;s less efficient than before, it could be used twice or more in a fight.<br />
- your divine shield is then free for a hand of sacrifice.</p>
<p>In a standard 5-6min fight it could be 3 cooldown to use instead of only one.</p>
<p>But things that aren&#8217;t 100% clear to me:<br />
- will the sacred shield still be boosted  by divine guardian?<br />
- will the divine sacrifice last 10sec or only cancel when it reaches the maximum damage value</p>
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