Blood Prince Council 10-man Healing Strategy Guide
At first glance, the Blood Prince Council is a very complicated fight. You’ve got 3 different bosses, each with at least 3 different abilities to watch out for and a shared health pool. The first few times your raid goes in may be like a madhouse… people flying all over the screen, taking damage everywhere, and wipes happening quickly. However, once you get the hang of dealing with a few basic abilities, the Blood Prince Council becomes a much easier fight.
Gear Requirement
Blood Prince Council is definitely an execution fight. The gear requirement probably isn’t as high as Festergut or Rotface. However, better gear will help give you some leeway on the execution.
Group Make-up
Blood Prince Council is a unique fight in that you will need 3 tanks - one as a ranged tank. For you, this means you can’t heal all the tanks at the same time with Beacon. You’re going to have to choose one of the tanks to Beacon and heal the other two the old fasioned way. The healing requirement on this fight can be low if execution is done perfectly. Therefore, its definitely doable with only 2 healers, but 3 will help a lot while you’re learning. As is often the case in ICC, a druid healer will help due to the movement required.
The third tank can really be any class that can keep threat at ranged. A death knight works great because he can be an actual tank with high health and should be able to hold aggro on the boss and the orbs with no problem. A warlock or a hunter will also work, usually in their high health or PvP gear.
The Pull
The pull on Blood Princes can be a little hectic because you’ll need to coordinate the three tanks to pick up aggro on their bosses at the same time. Its possible at the pull for someone to unexpectedly get hit by one of Prince Keleseth’s Shadow Lances, usually a healer, so be ready to heal them up. Positioning is also important in this fight, so you’ll need to make sure to get it right at the start.
Where you position yourself depends on who you are using Beacon on. I would recommend using Beacon on the ranged tank (Keleseth’s tank). The ranged tank will be moving around quite a lot, and using Beacon on him should ensure that he always gets heals, even if he is out of range. You can then position yourself between the other two tanks (closer to the doorway) and alternate heals on them as needed. If you do this, you will probably need a little help on the tank heals to keep them both up, although you should still have time for some raid heals while both tanks are at full health. Alternatively, you could use Beacon on Taldaram’s tank and heal the two real tanks like normal and have another healer dedicated to healing Keleseth’s ranged tank. You should be able to keep both tanks up pretty easily by yourself this way as well as do some raid healing. If you choose this method, you could actually position yourself on the far side of Valanar so your Beacon tank is over 40 yards away. This might help you be in range of the rest of the raid and it will make it easier to avoid empowered ball of flames.
You should try to always be almost 40 yards from both tanks so you can more easily avoid Empowered Shock Vortex and Empowered Ball of Flames. Also, remind your raid members to stay at least 12 yards away from you to avoid the shared effect of Shock Vortex. Since you’re healing, they should be the ones to move, but you may also need to move away from them if they are getting close during a shock vortex.
Keeping everyone in range
The biggest obstacle in healing this fight is when people go out of range of you, especially the tanks. There are three abilities that could potentially cause you to go out of range of the tanks. Two of them are completely avoidable and shouldn’t affect you if everyone performs correctly.
Kinetic Bomb
Kinectic Bomb is the first ability your raid needs to worry about, but that you can completely ignore. For the first attempts at this boss, you should assign a dedicated ranged dps to dealing with the Kinetic bombs exclusively. The bombs are orbs that float in the air that need to be hit regularly like a balloon floating in the air to keep them up. If they hit the ground, they will explode, doing a lot of AoE damage and knocking everyone across the room, out of range of whatever you’re healing, and probably causing a wipe. Kinetic bomb may be the source of your wipes for the first few attempts. Once you get the hang of it though, its easy to take care of.
Shock Vortex
The second ability you need to watch for is Shock Vortex. Non-intuitively, the regular version of Shock Vortex is actually more dangerous than the Empowered version. The empowered version is pretty easy to avoid simply by being over 30 yards from Valanar while he is empowered. If you or someone around you does get hit by it, you may end up flying randomly around the room, although because the knockback happens away from the person who had it, you may actually end up being knocked toward the boss instead of away, which is not ideal, but definitely better than the alternative. If that happens, just try to run back into position as soon as you can. The damage from both empowered and regular shock vortex is pretty small and manageable, its the knock back that can cause problems.
The regular version of Shock Vortex happens throughout 2/3 of this fight while the other two bosses are empowered. Shock Vortex will create a whirling ball of electric mass somewhere in the room. The ball doesn’t move or do a lot of damage, but it will do a large knock-back to anyone that gets near it. Its likely that a ball will end up spawning right at your feet sometime during the fight. You’ll need to watch closely at all times and step away from it if you see it spawn, otherwise it can knock you out of range of the tanks, possibly causing a wipe. If you do get knocked away from the tanks, do not blindly run back into the same position to start healing again or the shock vortex will just knock you back out again. The whirling ball can be a little difficult to see since it isn’t bright orange or red, but watch closely for it anyway and be ready to move out of the way of it so you can continue healing. If you can avoid the shock vortexes, they should never cause you to go out of range of the tanks.
Empowered Ball of Flames
If your raid has Kinetic Bombs and Shock Vortexes down, you’ve pretty much got the fight won (as long as your ranged tank is good at picking up orbs). The only other ability to worry about is the empowered ball of flames. You may never get targeted by this, making your job much easier. However, if you are ever targeted, you must immediately turn around and start running away. The ball will do less damage to you the farther it flies and the more other people it travels through. At full power, the ball will one-shot you. You will need someone to pick up healing on the tanks while the ball is on you so you can run.
You’ll see the ball appear as a large orange orb above Taldaram while he is empowered before it starts flying toward a raid member. If you see the ball but don’t see the warning that it is targeting you, your job is completely different. In that case, you want to run into the path of the orb so you can absorb some of its power so it doesn’t one-shot its target. Don’t worry too much about doing this unless the ball is going near you anyway. Your other raid members should be helping to absorb the damage and running away from the ball so they don’t get one shot, so you can focus mostly on healing. However, if one is going in your general direction, feel free to step in front of it to help things out. The damage it will do to you while passing by is very small.
Summary
Here are the main things to keep in mind and you’ll have this boss down in no time:
- Stay 30 yards away from the Valanar and Taldaram
- Move away (and stay away) from swirling Shock Vortexes that spawn on the ground
- Run away from Empowered Flaming Orbs
That’s really all there is for you to remember, besides keeping everyone healed like usual. Master these three mechanics and you’ve got the fight down.
Good luck!
Loot to watch for

Have you done Blood Queen/Professor/Valithiria with Spellpower stacking? A lot of people are getting down hard on the “FoL build” for past-the-first-wing ICC, but I still maintain it is viable. Curious to hear your thoughts.
Yeah, definitely Daniel. I’m working on a more in-depth guide to the Flash of Light build. I just have to find some time away from all my arenas and raiding. =-D
So I was asking you this, then we tried to pug Festergut 25 this weekend. I healed through third inhale phase twice as the only Holy Paladin with ease. We didn’t win, but our dps was a little sub par (pugging on a low progression realm). In fact, I didnt even have mana problems at all. I’m really beginning to think the people who hate on Spellpower stacking just don’t know what they’re talking about.
Hey, im a new 80! i’ve been on this site many many timesfinding out info of whats in and out once i hit 80 i’ve been 80 for 10 hrs and i already got a 3.8k gear score. I wanted to no what type of Gear score i need to be running naxx, uld, TOGC, and the new ICC. I have a mage(80) and i just hit 80 and bam this addon is a big hit so i took time yesterday downloaded it and tried to find this info in ur site i couldnt hit the jackpot so maybe you can help. or is this addon only bamming in my server, Arathor.
~Zachary
Don’t worry too much about your gear score, Zachary. There’s a lot of different variables that affect whether you’re ready for a raid and sometimes lower level gear can be better for you than higher level gear, especially if you use Holy Light a lot. Whether you’re ready depends a lot on how well geared and skilled the rest of your raid is, especially the healing team. If you can do the heroic ICC 5-mans you’ll probably be able to do up to 10-man ToC at least.
In general, you can probably do 10-man Naxx as soon as you hit 80. You should have some epics for 25-man Naxx. You should have all epics (from 5-man heroic ToC, etc) for 10 and 25-man Ulduar. You should have mostly higher level epics (Triumph badge gear) for 10 and 25-man ToC. For 10 and 25-man ICC, most of your gear should be at the ToC level hopefully with some frost emblem turn-ins as well.
What addon are you talking about, btw?
As a SP based FOL healer I can say I don’t really have many issues in plague works so far. However it is a different way of healing and requires you to think differently than a HOL build healer. It’s true that certain fights are going to be harder for FOL just the same as it is harder for HOL healers in certain fights.
I am a fol holy pally. I am on LK in 10m and BQ in 25m. Just to let everyone know I have single pally healed and duo pally healed (other pally we left as HL build which is an awesome team btw) and haven’t run into any complications. I still am normally the top of the meters. So for those who still insist that fol is not viable well i’m doing it and doing it well so just remember its a game and do what you in joy. If you perfer using fol and have the gear to support then feel free.
Hiya! Just wanted to ask if there has been anymore information about Pally healing in Cataclysm. I have read your entire post so far, but was wondering if you are going to update it sometime soon.
Im not very good with the numbers part of spells, and specs, but am very efficient once I have learned my rotation. Just dont wanna be too far behind.
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Qu’elle est moche la genevieve mais on ne se lasse pas d’en parler !
Amazing he gets his chance & we concede 2 goals….thats why you are number 4 in the pecking order.Just when I thought we were going to see the King notch up another fine performance.