Archive for June, 2009

Who should we use Sacred Shield on in Patch 3.2?

A question that’s been nagging me for a few days is who the best target of Sacred Shield will be in Patch 3.2.  According to the 3.2 Patch Notes:

When a paladin casts Flash of Light on a target with this buff, they also now place a heal over time effect on the target, healing that [...]

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Patch 3.2 Pro Healing Tip #11924

Another pro tip for healing for Patch 3.2 with the new Beacon.
If your tank is in need of some major heals, spam your heals on the feral kitty druid with Nurturing Instinct, (assuming Beacon of Light is on the tank).  You’ll get a free 20% extra healing on the tank.  Yay!

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Patch 3.2: Blizzard’s “Fun Factor”

Ghostcrawler posted a long response today to a very good post by a player named Tyrani regarding Holy Paladin’s concerns with Patch 3.2.  Click the link to read the entire post.  The part I want to highlight is below:
“But really the more important point is you’re saying “The content will be too hard.” The content (assuming you’re [...]

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Holy Paladin Tier 9 Bonuses

Here are the bonuses that have been datamined for Holy Paladin Tier 9:

2 Piece Bonus — Increases the duration of your Judgements by 10 sec.
4 Piece Bonus  — Increases the critical strike chance of your Holy Light spell by 5%
Update: 4 Piece Bonus - Increases the heal over time effect from Flash of Light in [...]

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Beacon of Light and Emblem Changes in Patch 3.2

The more I think over the changes coming in Patch 3.2, the more I start to drool.  Without the mana nerfs, the changes to Beacon of Light would be totally overpowered, there’s no question in my mind.  The only thing stopping it from being overpowered is our own need to conserve mana so we can [...]

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Holy Paladin Healing in Patch 3.2

Most of the tips in my previous guide to Holy Paladin healing and my comments about paladin versatility will still apply in Patch 3.2.  However, if all of the Patch 3.2 changes do go through, there are a few changes that will need to be made to most Holy Paladin’s healing strategy.  I’ll go over those changes below.
1.  No more solo tank healing [...]

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Holy Paladin Changes Patch 3.2 - Beacon, Flash, SS, Illumination

Eyonix has posted a description of the proposed changes upcoming for Holy Paladins in Patch 3.2 and have also released the full Patch 3.2 notes.  Here is a condensed version related to Holy Paladins with my thoughts and the full post below.  Of course, everything is subject to change.  First, the most important change:

Beacon of Light:   The healing amount on [...]

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Argent Tournament Updates for Patch 3.2

Blizzard has updated their Under Development page to highlight some of the additional updates they’ll be making to the Argent Tournament in Patch 3.2.  It sounds like there’s going to be a ton of new content with even more prizes to spend our Champion’s Seals on.  Those Champion’s Seals are hard to come by.  I [...]

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Holy Paladin Arena Rating Gear - Patch 3.1

Check out my latest post for the updated PvP gear for Season 7 and Patch 3.2.
In my earlier Holy PvP Gear post, I went over all the PvP gear you can get without an arena rating.  This post will list the gear you’ll be working towards once you reach 1250 rating and beyond.  Now that [...]

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Choosing a Loot System for your Guild

My guild is, by design, a very casual guild.  The guild started as a group of friends who wanted to be able to raid consistently without having to find PuGs every night.  Thus, I began the recruiting efforts for our guild.  We were all relatively casual and the purpose of the guild from the beginning was to [...]

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